Table of Contents

Defensive Philosophy

This section of the manual details key concepts for understanding how defense works in Front Office Football.

Player Positions and Skills

In Front Office Football, defensive players aren’t necessarily tied to their positions the way offensive players are tied. Players have physical attributes and they have defensive skills. The following physical attributes can be important when evaluating players:

Weight: this is often the most important attribute for a player. Physics gives us the reason. The force on an object is equal to mass times acceleration. So to stop an opposing player, a defensive player has to create a change in his acceleration. In order to do this, a player needs both mass and what we call explosion. Since everyone is playing on the same field at the same altitude, we can cancel out the role of gravity and substitute weight for mass.

Weight can be controlled, to a small extent. During training camp, you can ask your players to lose or gain weight. Each player is limited as to how much he can weight train and in what direction, so you can’t transform a cornerback into a nose tackle. In Front Office Football, a player’s performance is reduced by the difference between that player’s weight and the ideal weight for the position he is playing on that particular play.

Height: For some positions, height matters. For defensive backs, the taller you are, the more likely you’re able to successfully cover receivers. For defensive linemen – especially linemen in a 34 defense expected to handle two gaps – if you’re too short, you will have trouble seeing over offensive linemen and making a good choice as to how to handle the block.

Arm Length: For defensive linemen, particularly defensive ends, arm length helps keep blockers away and may make a difference in performance.

This chart shows the ideal weight for each player at each position in the basic defenses. Players closer to the ideal weight for their assigned position will perform better in games. The darker highlights indicate defensive positions where more height is also important. Finally, players who are further from the average height/weight ratio for their position might see a small decline in performance.

Combine Numbers: Explosion creates acceleration, which is the other half of Newton’s second law of motion. A player’s combine numbers, therefore, lead to better performance on the field. Look at the bench press, the broad jump and the 10-yard split on the 40-yard dash to see how much explosion the player creates. There’s more on this topic in the Scouting Combine section – in particular what attributes are most important when evaluating physical skills.

Every year, all players are tested in the combine events. Front Office Football does this because you don’t have actual tape to watch, as real professional coaches have.

The following defensive attributes are also important when evaluating players. Keep in mind that the combine numbers and these attributes are heavily intertwined. Numbers are reported both as a player’s current level in this skill, and what your coaches think this player will be able to do once he has reached his full potential.

Defensive Depth Charts

Your defensive personnel charts largely determine playing time. You set up six groups of players. The situation and the offense’s position group determine which of the six defenses takes the field. This allows you frequent substitution without compromising the integrity of your defense.

If you use the personnel charts to try and force a player to remain on the field too long, he will start “economizing” his performance and you will get a generally reduced level of play. If there’s a danger of this happening, the player will be highlighted in red on the depth chart.

You can fill each chart with players from pretty much any position. The only penalty for playing someone out of position is that the player may not be physically suited for the job.

Defensive Fronts

Your team’s defensive front is tied to your defensive coordinator. Each staff member who specializes on defense runs one of the four defensive fronts available in Front Office Football. Hiring that staff member as defensive coordinator determines your front. That can’t otherwise be changed, so be careful when making staff changes.

The personnel for each of the four fronts is slightly different. For those of you who are new to detailed defensive terminology, in a 34, you have three down linemen (hand on the ground) and four linebackers. In a 43, you have four linemen and three linebackers. These seven players are part of the “front” of the defense. The other four players are part of the secondary, though when expecting a run you can put the strong safety in with the linebackers as well, and show an eight-man front.

Personnel changes also affect play-calling. In a nickel personnel set, one linebacker has been replaced by a defensive back. In the dime, two linebackers have been replaced. In a goal-line defense, your free safety is replaced by an additional defensive tackle, essentially giving you a nine-man front, since your strong safety is automatically close to the line.

All offenses in Front Office Football are “right-handed,” which means the strong side is the right side, which is generally what you see in professional football with a right-handed quarterback. The tight end generally lines up on the right side, and the right tackle is often as good a run blocker as he is a pass blocker, while the left tackle, who protects the quarterback’s blind side from the big-money defensive ends and weak-side rush linebackers, is almost always the best pass blocker.

These are the defensive fronts available in Front Office Football, and a brief description of player responsibilities.

To understand specifics about a front, I need to explain a few more concepts. The first is “technique,” which describes where a defensive player lines up. Terminology can change from team to team with football coaches, but generally an even number means a player lines up directly in front of an offensive player and is responsible for two gaps. An odd number means a player lines up essentially off one of the offensive player’s shoulders. This is better suited to rushing into one gap.

The 0-technique is a pure nose tackle. A 1-technique is also often called a nose tackle, but is lined up on one of the center’s shoulders. A 2-technique lines up over a guard (2i means on the guard’s inside shoulder). A 3-technique lines up on the guard’s outside shoulder. Many teams employ three-technique defensive tackles, or even 34 ends. A 4-technique lines up over an offensive tackle. Some teams use defensive ends in 4i-technique, which is on a tackle’s inside shoulder. A 5-technique is outside the tackle.

A 6-technique is over the tight end. A 7-technique, strangely, is often used for the position just inside of where a tight end lines up. You see that a lot with rushing linebackers, especially from the weak side. A 9-technique is outside the tight end’s position. A second “0” after the technique indicates a player is at least a yard or two from the line of scrimmage. So a 20-technique, for example, would be a linebacker directly across from one of the offensive guards. A classic middle linebacker is in a 00-technique. Outside linebackers, especially when expected to rush the passer, often stand at the line, but aren’t in a three-point stance. They may line up a yard or two back, however.

There isn’t a lot of difference between 1 and 2i, or 3 and 4i, or 5 and 7. Just a few inches in these cases. In pro football, that means a lot. In Front Office Football, where shoulders really don’t have any meaning, it’s more about the strengths and weaknesses of the formation.

The second major concept is gap responsibility. The A-gaps are on either side of the center. The B-gaps are between the guards and tackles. The C-gaps are outside of the offensive tackles. Defenses need to “fill” each gap on every running play. In most cases, defensive players are assigned one gap. In 34 defenses, linemen sometimes have two gaps to cover, and need to diagnose the play and prevent one of those gaps from opening. Containment is also an important concept. The defense must worry about runners being able to move toward the sidelines and “turn the corner” downfield.

Here are some notes about player responsibility in each defensive front. The charts above each description show the defense against various personnel sets. The goal-line personnel variation shows the strong safety in the “buzz” position for run support. Nickel and dime defensive backs will line up across from extra receivers.

True 34

34 Eagle

43 Under

43 Over

Note that all the linebackers, particularly the middle linebacker, get a lot of help from the defensive line occupying linemen. They are often unblocked and can be smaller and faster than 34 linebackers.

The 43 versus the 34

One primary difference between 34 and 43 is that since defensive linemen usually rush the passer, and four defensive players are usually involved in the pass rush on a play, the 43 is more predictable in terms of where the rush is coming from. In addition, 43 linemen usually line up in a specific gap, making the rush even more exact. While the weak-side linebacker is the primary fourth rusher in a 34 defense, since the defensive linemen in a 34 are often in a two-gap alignment, it’s much harder to predict how to defend against the rush.

On the other hand, 43 linemen are often more athletic, while many 34 linemen try to occupy offensive linemen to free up room for a blitzing linebacker. In general, however, the personnel makes the front work, and there’s no hard-and-fast rule that one front generates the most sacks or is best against the run or against a certain type of pass. As long as you’re acquiring players who fit your chosen front, you can succeed with any of these schemes.

Your front and your personnel choices control who is on the field and their primary responsibilities in response to the offense’s personnel package and the situation. Play-calling determines blitzing, pass coverage and the use of a linebacker as a spy to keep an eye on running quarterbacks.

The Secondary

The four remaining defenders – two cornerbacks and two safeties – are known as the secondary. In nickel personnel, a third cornerback replaces a linebacker. In the dime, a sixth defensive back replaces a second linebacker.

Cornerbacks and safeties are not specific to 34 and 43 defenses. They are defined by how well they perform in zone defenses, in man-to-man coverage and in run support. If there’s any difference, and it’s a small one, it’s that 34 cornerbacks tend to be a little better against the run. And the reason is purely because they play more zone defense, and cornerbacks in a short zone have to be prepared to help against the run. Cornerbacks who play mostly man-to-man defense are not expected to have strong run defending skills.

The strong safety has to be versatile. On plays when the defense is expecting the run, he plays closer to the line and provides that extra run defender. He is often asked to cover the tight end in pass coverage. And in many zone schemes, he drops back and takes a deep zone, many times handling deep coverage against a top wide receiver.

The free safety is less skilled in run defense, and is almost always covering a deep zone in pass coverage. While he isn’t necessarily much smaller than a strong safety, as both have to have the speed to cover wide receivers, he may not be as strong. The free safety is replaced in the goal-line defense.

Defensive Assignments

Pass coverage is a numbers game. The basics are that you have four defensive players rushing the quarterback and seven defensive players available for pass coverage. If you add a pass rusher, that means one less pass defender. If you bring the strong safety up into run defense, that’s one less pass defender.

In Front Office Football, defensive players are assigned a responsibility on each play, assuming it’s a pass play. The responsibilities include:

Responsibilities are further divided. Cornerbacks can be in “press” coverage, meaning they try and impede receivers in the five-yard zone, or in regular coverage. And the defense, if it has someone back in a deep zone, can double-cover the opposing team’s top receiver. Double coverage means one defender picks up the receiver at the line of scrimmage, bumps him and trails him while a second defender, assigned to a deep zone, brackets him and prevents him specifically from getting behind the coverage.

Due to the numbers game, only one receiver can be doubled in this manner (the cover-2, in particular, lends itself to softer de-facto double coverages on receivers running deep routes, but because there are “seams” with zones, this is not absolute).

In addition, there is a setting on defense where you can designate that your top cornerback is always assigned to cover the opponent’s top receiver, regardless of where he lines up. This is useful if you run a lot of man coverage and you have one of those “I’m an island” types on defense.

Pass Coverages

On each play, your defense uses a type of pass coverage. This is usually defined by how many defenders are committed to deep zones. Your pass coverage also defines how many players are in position to help stop the run, particularly the positioning of the strong safety, who is often a good run defender. There are 16 pass coverages available in Front Office Football.

You can see the relative strengths and weaknesses of coverages against different types of offensive plays by holding your mouse over the blue i (information) column on the defensive game plan.