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Front Office Football 2007

The sixth installment of our signature product, Front Office Football 2007, was released on October 27, 2006. It is only available through electronic download. Please visit our web store for a link to the order page. The most recent version is 6.1a, released in December 2007 with the 2007 rosters and schedule.

Front Office Football is designed to represent a snapshot of professional football as it exists under the current salary cap system. You play the role of the general manager of a team. In order to succeed in Front Office Football, you need to perform as well as possible in four different areas.

  • Team Performance. On the field, your primary goal is winning the coveted Front Office Bowl. Your fans, players and staff all want to see that championship banner raised to a new position in the ring of honor surrounding your stadium.

    Front Office Football

  • Financial Performance. Off the field, your team needs to show a profit, or the owner will become angry and threaten your job. You need to control salary and staff costs while balancing the need to spend money to build and upgrade your stadium against the risk of facing stagnant ticket revenue with an aging arena.

  • Roster Value. You need to negotiate contracts, sign free agents, make wise decisions in the amateur draft and outsmart opposing general managers in trade. Building a strong, capable roster means everything in Front Office Football.

  • Franchise Value. The bottom line is that a happy owner has a franchise that's the envy of professional football. Nothing means more to the owners than seeing their franchise on the top of the list of most valuable franchises. You help put your team on that list by excelling in the three other categories, but the best general managers look for opportunities to move the team in order to find a home town with a strong economy that will support your team like none other.

Each season, Herb the Referee evaluates your performance in these four categories, and presents your grades on his chalkboard.

Front Office Football Features

The game concentrates on roster management and career play. There are several key elements emphasized in the game design:

  • A realistic trading module. You can't simply take the players you want from other teams.

  • Proper aging of players. Players at different positions age differently. Quarterbacks need a couple of more years to reach their prime, but their careers last several years longer, on average, than running backs.

  • The amateur draft. Teams realistically assess their needs, and build through the draft.

  • Statistics. All the major stats are tracked and are available at any given time. Career and full season-by-season statistics are tracked in 135 different categories, including Red Zone and Third Down numbers. You can view and sort statistics by team, category and position. It's fast and accurate. Front Office Football also tracks and displays 182 different team statistics and league totals.

  • Play calling. Designed to allow quick selection of a large library of players, you can be the ultimate GM and wrest control of the play-by-play action from your coach. You can tailor your in-game strategy to your team's strengths without having to build each play from scratch.

  • Free agency. Teams compete with you to sign the best free agents. Each player has his own idea of how much he wants to stay with his existing team, and how much he wants to play for a champion. But money is still the root of all decisions.

  • Home towns. Each player will have a home town from nearly 10,000 American cities. When deciding on teams during free agency, players may prefer a team closer to home.

  • Depth charts. You set the depth chart at each position for your team, and fill out a play preference chart. Front Office Football simulates games based on these charts. You can choose different personnel depending on your choice of formations.

  • Game plans. The game plan will allow you to specify different strategies depending on the score of the game and how much time remains. There are literally thousands of choices to make, or you can leave everything to your coaching staff.

  • Player ratings. Each player is rated for 53 different skills. But you don't have access to the raw numbers. Where's the fun in that? You hire a scouting staff, with varied strengths and weaknesses. Your scouts tell you how good they think your players are - and how good they think your opponents' players are.

  • The salary cap. It's an essential tool in keeping parity among professional football rosters. You'll have to cut your aging, high-paid veterans just like any ruthless general manager worth his weight in negotiations.

  • City profiles. Submit a plan to build a new stadium to your voters. If they turn you down, you can propose a move to any of 169 cities modeled in the game. Each city is rated for several economic criteria, which affects its desire for a new team.

  • Team chemistry. Players will perform better or worse in some instances, depending on how they feel about players in their group.

  • Dynamic Quarterback learning process. As quarterbacks learn more about the game, they will have access to more plays during games, allowing the smarter signal-callers to better confuse their opponents.

  • Record keeping. All team statistics are tracked for a manager's entire career. Team records, including all-time performance against every other team, are kept. A game-by-game performance breakdown will be available for individual players.

  • Power ratings. You can see how your team ranks using Solecismic Software's System 305. These ratings are used to set a point spread for each game.

  • Enhanced replay value. Every time you start a new career, the core ratings for each player are randomly affected. For veterans, the random change will be very small. Established stars will always be significant players. For rookies, however, performance will vary significantly. This allows for a more challenging game and greater replay value.

  • Multi-Player League Support. Choose a commissioner to run the games for your league. Your commissioner will simulate the games and process every team's instruction set for each stage during the game. Up to 32 people can compete in each multi-player league.

New Features for Front Office Football 2007

The new version of Front Office Football includes dozens of new features, designed to bring as much information as possible to your fingertips. The new game features the following:

  • Solevision. Designed to bring you an entire week of Front Office Football action to one screen, Solevision provides you up to 16 exciting channels at once. You choose a channel and watch a game's play-by-play unfold, line by line. Solevision tracks the leaders in several statistical categories, tells you about scoring plays elsewhere in the league and gives you access to every game log and box score while the games are in progress. It's a new way to sit back and let the game come to you.

  • New Game Plans and Depth Charts. You now have much more control over the intricate details of your offense and defense. The new version separates out more yardage-to-go categories, and allows you more control over passing distance. You also have greater control over pass coverage, blitzing and minor tweaks you can make based on the game situation. With the new depth charts, you can specify major personnel changes for nickel, dime and goal-line situations.

  • Expanded Statistics. Every player is now tracked in 135 statistical categories, including Red Zone and Third-Down situations.

  • Expanded Team Statistics. The team statistics module was redesigned to show 182 different team statistics and league totals. You can now look back and view every year of team numbers for your universe.

  • Playoff Statistics. Individual playoff statistics are now tracked for players, both for single seasons and on the career statistics screen.

  • Expanded Scouting Combine. Players are now rated in the broad jump and in a position-specific drill, in addition to the 40-yard dash, an agility drill, a strength test and an intelligence test. Scouts now take these results into account when forming their ratings. Some players may decide not to take part in the scouting combine.

  • Weight Training. Before training camp, you may ask your players to bulk up or slim down a little. This will help them optimize their on-field performance or prepare for a position switch.

  • Summer League. Each season, you may send one of your young players to Europe to participate in the summer league. While those games aren't played in Front Office Football, players will gain experience and you will learn more about their abilities.

  • Wind Speed. The wind is now a factor in games, and you might see it affect on-field performance. Studies show that no weather factor influences football more than a strong breeze. Just ask any quarterback.

  • Blitz Pickup. You can now ask your tight end and running backs to stay in and help protect your quarterback from those pesky blitzing linebackers.

  • The Red Flag. A few players will receive the dreaded designation: Red Flag. Those players could create drama, leading to performance problems on the field.

  • Multi-Player Security. This was the most-requested feature during the past two years. Game files are now encrypted and password protected, so no one other than the commissioner can run the game as a commissioner, and participants can not look at old game plans from other teams.

  • Fatigue. Players who are overused could become tired and less able to do their best in the next contest.

  • Gridiron Greta. Each week during the season, Gridiron Greta will make available her report on the best players in the league. Yes, there's finally a tiny bit of sound (mute button available) in Front Office Football. Just a tiny bit. We don't like noisy games, either.

  • Player Transaction History. Transactions and Injuries are now tracked on each player's information screen.

  • Scouting Report. Scouting reports and game previews now contain a large set of team statistical rankings.

  • Nicknames. You can now give your players nicknames. Be nice. Blocks of binary data have feelings, too.

  • Veteran Minimum Salaries. The salary cap calculation now incorporates the veteran minimum rule, allowing you to keep older backups without huring your team's cap situation.

  • Rookie Interviews. Each season, you can interview up to 60 rookies before the annual amateur draft. You'll learn about their personalities, and get a better picture of their abilities.

  • The Grey Sheet. An annual list tracking the top 75 free agents in your league.

  • Team History Screen. A new screen giving you a quick look at your team's record and leading players statistically for each season of your career.

  • There's a lot that's new with Front Office Football. Download the Free Demo Version of the game and give it a try.

  • Please feel free to download the Player Guide for Front Office Football 2007.

An Award-Winning Game

  • Front Office Football 2001 received Editors' Choice Award, 4 1/2-Star Review, Computer Gaming World, March 2001 issue.

  • EA SPORTS Front Office Football (FOF2) received Editors' Choice Award, 4 1/2-Star Review, Computer Gaming World, January 2000 issue.

  • Original game nominated for Computer Gaming World's Sports Game of the Year, 1999 Premier Awards.

  • Original game received Editors' Choice Award, 4 1/2-Star Review, Computer Gaming World, January 1999 issue.

  • Original game named Winner, Strategy Category, Ziff-Davis Shareware Awards

  • Original game nominated for Sports Game of the Year, (CNet) Gamecenter Awards for 1998.

EA SPORTS

Electronic Arts published versions of Front Office Football in 1999, 2000 and 2001. For more information about these products, please visit EA SPORTS.

Copyright © Solecismic Software, 2008. All Rights Reserved.

 

 

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