 
The Team Menu in the top section of the screen contains links to screens that display information and functions more related to your team than the entire league. This is one of several categories of screens within the game.
Most screens in the team section can be directly accessed from the Team Menu. All screens can be accessed from the main menu system below the top section.
You can view most of the screens in this section from the perspective of any team in the league. However, depth charts and strategy sections will be unavailable, and you won't be able to make changes other than to the team you control.
You set your team's starters through the three primary depth charts screens. Backups, when needed during simulation, are chosen automatically by the game from active players.
The Action drop-down on these screens gives you the option of having your coordinators set your starters. In the depth chart, you'll notice what's usually a grey circle next to each player slot. You can click on that circle to change it to a red x. Positions with a red x will not be changed by your coordinators when you ask them for recommendations.
If you have set the game setting AI Handles Team Depth Chart to checked, your coordinators will alter your depth chart prior to every game, not necessarily using the choices here.
See the Offensive Game Planning,Defensive Game Planning and Game Plan Settings sections for more details.
The first four screens of the strategy section control your team's offensive playcalling during games. You can use up to 55 different offensive plays in your game plan, creating up to 150 entries (you will call the same play multiple times in games). During games, the game plan is used as a script, going from top to bottom within each section based on the game situation.
Drag plays into the plan to add them. To delete a play from a plan, use the delete action in the Action drop-down.
If you have set the game setting AI Handles Team Game Plan to checked, your coordinators will alter your game plan prior to every game, not necessarily using the choices here.
Your playbook is created during training camp and is limited to 200 plays. These are the plays you have to choose from when creating a game plan. Each week during the season, you can change up to eight of these plays.
The playbook contains a list of your team's offensive plays for the season. The drop-down Action list provides functions that will help you add plays.
With defensive game-planning, you build plays by selecting whether you're doubling your opponent's best receiver, choosing a number of players to rush the quarterback and whether you're dedicating a defender to spy on the quarterback in order to prevent long running plays. You then drag a pass coverage onto the defensive game plan. A play consists of the pass coverage plus the spy, double-team and rushing plan.
The play choice is based on your opponent's personnel on the field. For frequently used offensive personnel groups, the defense can have more than one variation in its defense to avoid too much predictability. The four-minute defense is used in situations late in the game when your team is ahead or tied and the offense is in its two- or four-minute offense.
When you have a game coming up during the season, this section defaults to show your next opponent.