Front Office Football Eight
The eighth installment of our signature product, Front Office Football Eight, was released on November 23, 2016. It is only available through
our Steam Store. The most recent version is 8.0c, which includes the 2016 rosters, coaching file and schedule. Version 8.0d was released on April 4,
2017. Steam will automatically update your installation.
Front Office Football is designed to represent a snapshot of professional football as it exists under the current salary cap system. You play
the role of the general manager of a team. In order to succeed in Front Office Football, you need to perform as well as possible in four different areas.
- Team Performance. On the field, your primary goal is winning the coveted Front Office Bowl. Your fans, players and staff all want to see that
championship banner raised to a new position in the ring of honor surrounding your stadium.
- Financial Performance. Off the field, your team needs to show a profit, or the owner will become angry and threaten your job. You need to
control salary and staff costs while balancing the need to spend money to build and upgrade your stadium against the risk of facing stagnant
ticket revenue with an aging arena.
- Roster Value. You need to negotiate contracts, sign free agents, make wise decisions in the amateur draft and outsmart opposing general
managers in trade. Building a strong, capable roster means everything in Front Office Football.
- Franchise Value. The bottom line is that a happy owner has a franchise that's the envy of professional football. Nothing means more to the
owners than seeing their franchise on the top of the list of most valuable franchises. You help put your team on that list by excelling in the
three other categories, but the best general managers look for opportunities to move the team in order to find a home town with a strong
economy that will support your team like none other.
Each season, Herb the Referee evaluates your performance in these four categories, and presents your grades on his chalkboard.
Front Office Football Features
The game concentrates on roster management and career play.
There are several key elements emphasized in the game design:
- A realistic trading module. You can't simply take the players you want
from other teams.
- Proper aging of players. Players at different positions age differently.
Quarterbacks need a couple of more years to reach their prime, but their
careers last several years longer, on average, than running backs.
- The amateur draft. Teams realistically assess their needs, and build
through the draft.
- Statistics. All the major stats are tracked and are available at any given time. Career and full season-by-season statistics are tracked in 135 different categories, including Red Zone and Third Down numbers. You can view and sort statistics by team, category and position. It's fast and accurate. Front Office Football also tracks and displays 182 different team statistics and league totals.
- Play calling. Designed to allow quick selection of a large library of players, you can be the ultimate GM and wrest control of the play-by-play action from your coach. You can tailor your in-game strategy to your team's strengths without having to build each play from scratch.
- Free agency. Teams compete with you to sign the best free agents. Each
player has his own idea of how much he wants to stay with his existing team,
and how much he wants to play for a champion. But money is still at the root
of all decisions.
- Home towns. Each player will have a home town from nearly 10,000 American cities. When deciding on teams during free agency, players may prefer a team closer to home.
- Depth charts. You set the depth chart at each position for your team, and
fill out a play preference chart. Front Office Football simulates games based
on these charts. You can choose different personnel depending on your choice of formations.
- Game Film. During the season, you'll have the opportunity to view the Film Room, which contains breakdowns of every game played during the current year. This is an essential part of scouting your next opponent.
- Player ratings. Each player is rated for 53 different skills. But you
don't have access to the raw numbers. Where's the fun in that? You hire a coaching staff, with varied strengths and weaknesses. Your coaches tell you
how good they think your players are - and how good they think your opponents'
- The salary cap. It's an essential tool in keeping parity among professional
football rosters. You'll have to cut your aging, high-paid veterans just like
any ruthless general manager worth his weight in negotiations.
- City profiles. Submit a plan to build a new stadium to your voters. If they turn you down, you can propose a move to any of 169 cities modeled in the game. Each city is rated for several economic criteria, which affects its desire for a new team.
- Staff Draft. At the beginning of the year, you have the opportunity to sign any staff member who is entering the final year of his contract. After the resigning period, there's a five-round staff draft. The draft order is based on the previous year's franchise financial performance.
- Team chemistry. Players will perform better or worse in some instances, depending on how they feel about players in their group.
- Draft History. Every player who either played a down in the league or was drafted into the league has a complete playing history, all the way down to every individual statistic from every game.
- Record keeping. All team statistics are tracked for a manager's entire career. Team records, including all-time performance against every other team, are kept. A game-by-game performance breakdown is always available for individual players.
- Power ratings. You can see how your team ranks using Solecismic
Software's custom power rankings. These ratings are used to set a point spread for each game.
- Enhanced replay value. Every time you start a new career, the core ratings
for each player are randomly affected. For veterans, the random change will
be very small. Established stars will always be significant players. For
rookies, however, performance will vary significantly. This allows for a more
challenging game and greater replay value.
- Multi-Player League Support. Choose a commissioner to run the games for your league. Your commissioner will simulate the games and process every team's instruction set for each stage during the game. Up to 32 people can compete in each multi-player league.
New Features for Front Office Football Eight
The new version of Front Office Football includes dozens of new features, designed to enhance your simulation experience. This is our most ambitious new product to date, and you'll find it a much more realistic professional football experience. The new game features the following:
- Custom offensive playbooks. Each year, during training camp, you can create a book of up to 200 offensive plays to use during the season. Of course, as with all the management features in Front Office Football, the game's AI can create a playbook specifically for your team if you like.
- New player participation charts. You can select your starters based on personnel groupings. This gives you much more control over who is on the field in every situation.
- More realistic game planning. Rather than filling out extensive charts, you can write scripts for the plays your team will run in every situation. Create a list of plays for use in the Two-Minute Drill. Save your best plays for those critical third-and-three situations. This is much closer to how professional teams handle in-game play-calling. On defense, your plan will cover how you react to what your opponent is doing. You'll have fewer choices to make, but the choices will have a big impact on performance.
- Instant history (or at least history created as quickly as your computer can run). At the press of a button, you can generate up to 50 seasons of "history" for your league, with the AI running every team.
- Enhanced Multi-Player Support. A fuller set of options for maintaining your multi-player games. Additional security features to prevent "hacked" stage files and file compression to shorten load times and reduce the FTP space needed to run a game.
- New player cards with quick access to all the information available about each athlete.
- Create graphs showing how many wins each franchise has over any time period in your league to highlight potential dynasties.
- A playoff probability simulator so that late in the season you can determine each team's chances of reaching the playoffs or gaining a first-round bye.
- A brand new menu interface. Front Office Football will never be the prettiest game in the world, but the the new menu will quickly get you any place in the game.
- Interface improvements. Switch between using various screens within the game. You can even take advantage of multiple monitors and have all sorts of varied information available at once. Front Office Football has always been about displaying as much information as possible.
- Sports Radio. Are there any quarterback controversies in the league? If so, you'll find them
here, and that may explain a team's current difficulties.
- Quote of the Day. Every day, you can read a quote from the vast store of collected wisdom within the Front Office Football universe.
- Many other internal changes. Little was left untouched. As always, the long-term value
of Front Office Football is the simulation itself. Much of development includes continued
refining of the statistical engine, as well as continuing to improve the game's AI so that
you can have a competitive single-player experience. This is the heart of the Front
Office Football experience.
Please visit the
Front Office Football Eight Steam Store
for more information and to purchase the game. You can find a large selection of screen shots
and a brief trailer describing the game.
An Award-Winning Game
Front Office Football has received significant critical acclaim over the years. Reviewers have
rewarded the game for its attention to detail and the depth of the simulation.
You can read several recent and past reviews of Front Office Football.
- Original game nominated for Computer Gaming World's Sports Game of the Year, 1999 Premier Awards.
- Original game received Editors' Choice Award, 4 1/2-Star Review, Computer Gaming World, January 1999 issue.
- EA SPORTS Front Office Football (FOF2) received Editors' Choice Award, 4 1/2-Star Review, Computer Gaming World, January 2000 issue.
- Front Office Football 2001 received Editors' Choice Award, 4 1/2-Star
Review, Computer Gaming World, March 2001 issue.
- Original game named Winner, Strategy Category, Ziff-Davis Shareware Awards
- Original game nominated for Sports Game of the Year, (CNet) Gamecenter Awards for 1998.
Electronic Arts published versions of Front Office Football in 1999, 2000 and 2001. While they
are no longer for sale, this was a great experience for Solecismic Software and resulted in
tremendous exposure for Front Office Football. For more
information about EA Sports products,
please visit EA SPORTS.
For information about the Front Office Football community, visit our Community page.
Copyright © Solecismic Software, 1998-2017. All Rights Reserved.