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update_d

Version 9.0d Update

The 9.0d update was released on December 6, 2023.

Issues Addressed

  • Reset tired (red) highlight on skill and defense depth charts when right-click removes player from depth chart.
  • Adjust Hall of Fame threshold for several positions.
  • Combine screen in Almanac reverses player order in each category, and does not allow click-through to player card for the Solecismic Test.
  • Notification for offensive linemen with short arms should reflect engine difference between interior linemen and tackles.
  • The overall list of staff, bowl appearances column, should include both bowl wins and losses, not just losses.
  • Enable click-through to Staff card on Team Staff screen for section with entire franchise staff history.
  • Cosmetic error on player card for safeties when mentor indicated.
  • Team and individual statistics related specifically to drop-backs against the blitz should only include pass attempts and sacks, and use that for sack percentage calculation.
  • Individual Air Pass Yards Completed and Air Pass Yards Attempted are reversed in how they are read from saved game files (depending on when this information was saved, these stats might be permanently corrupted in saved universes).
  • Individual Fair Catches on punts are not tracked in the engine.
  • Play-by-play text refers to a spy as a linebacker, when it should simply refer to a defender.
  • Highlight players from controlled franchise on Individual Statistics screen.
  • Show active players required by position for games during off-season on Active/Inactive screen.
  • A player who was only on the team's roster for the playoffs should still receive a Ring if the team wins the championship.
  • Improve sort order for draft pick lists of Trade screen.
  • Add indicator of original team owning draft pick to Trade screen's negotiation area.
  • Revise Edge Rusher filter to accurately reflect best fit for allocation draft and amateur draft.
  • An injury to a small percentage of players on the home team may be identified in the play-by-play as belonging to the visiting team.
  • When running game in play-calling mode, coach calling the plays, and a touchdown occurs, the play diagram shows personnel from the point-after attempt.
  • Too Many Men on Field penalty causes a change in field position when called on run or pass play.
  • Do some work to try and prevent multiple clicks on Call Play in play-calling mode from causing unusual results.
  • Do some work to try and prevent clicks during the save-game procedure from causing issues with the saved game.
  • Improve messaging and accuracy about salary cap room when signing and releasing a player during the season. Correct error in calculating effect on cap room of releasing a player during the season.
  • Increased threshold for giving players the franchise tag. Prevent AI teams and user from releasing a player signed to a franchise contract.
  • Some work on increasing staff movement, particularly between teams.
  • Have AI run slightly more short-to-medium out routes to better fit pass engine.
  • Add a field for the rating being compared on the Find A Player screen.
  • Re-seed the attribute list when changing positions on the Find A Player screen.
  • If no random players are created to fill out a draft class when using a user-created draft scenario, the Combine assessment function doesn't run.
  • If the user-created draft file has an unbalanced distribution of players by position, the game does not ensure enough draftable players in each position group.
  • Added note to example_players.txt providing a brief overview of what the game tries to do to fill out the player pool when using a user-supplied player file.
  • A little more work to ensure the game can't be saved while the playoff probability thread is running scenarios.
  • Added News events for a few key single-season and single-game records after two years (single-game) and four years (single-season).
  • Change Injured Reserve rules to allow up to eight re-activations per season and a wait of four weeks or more to reactivate a player.
  • Add field to game-planning play list for ball carrier or primary receiver.
  • Additional code needed to prevent the AI from creating an option play where the quarterback “options” the ball to himself.
  • When a running play is called for fifth player in backfield (only eligible runner would be a fullback), the run is switched to the running back.

Data Files and Saved Games

  • Saved games can continue.
  • For those who are working on customization, please remember to back up all your work. This update does not change any of the .csv files.
  • Steam updates should not touch other .csv files, but we can't guarantee that.

Steam Update Process

Your installation of Front Office Football Nine will automatically update on its own. If you go into the Steam app's Library and right-click on the game and examine Properties, you can change the priority for Updates. There's a line at the bottom of this screen that tells you when your game was last updated.

You can also view the Credits screen in the League Menu within the game. This screen shows the game's version. This update is version 9.0d.

update_d.txt · Last modified: 2023/12/06 11:09 by solecismic